To start this assignment, download this zip file.
The following guide pages cover material needed for this assignment:
Homework 2a — If
1. Invert
Bit needs to turn blue squares white, and turn white squares blue. For example, if Bit starts in this world:
then the final world needs to look like this:
To check if a square is empty, use:
bit.is_on_white()
To erase the color in any square, use:
bit.paint('white')
Use the starter code in invert.py
to write your code.
Be sure to check all three worlds! You will also see a world called invert2
:
and a world called invert-careful
. Note that the red squares are not converted, but white squares are turned to blue:
2. Wander
Bit starts in this world:
Bit follows these rules:
- Bit moves until it’s blocked in front
- Bit turns left when encountering a green square
- Bit turns right when encountering a blue square
- Bit paints empty squares red
The final world should look like this:
Use the starter code in wander.py
to write your code.
Be sure to check both worlds! You will see a second world called wander2
:
3. Fix the pipe
Bit is inside of a pipe and wants to patch the holes. The starting world looks like this:
Bit patches the holes with blue sealant. So when Bit is finished, the world should look like this:
Use the starter code in fix_pipe.py
to write your code.